Facility Status: Lockdown
Project Everlast

Meridian — A Project Everlast Experience

Investigate. Survive. Escape.

A horror survival game for 1 to 4 players. You are Mobile Recon Team Zieta 9. The facility is in lockdown. The signal has gone dark. Get in, find out what happened, and get out.

Mode
Solo / Co-Op
Players
Up to 4
Genre
Horror + Survival

What Is Meridian?

1-4
Players
Co-Op
Optional
5
Survival Stats
Open
Objective System

Meridian: Project Everlast is a first-person horror survival game set inside a classified research facility hidden deep beneath the waters of the Bermuda Triangle. You and your team have been sent to find out why the facility went silent.

Go in alone or bring a full team. The mission is the same either way. What you do inside is up to you. How long you last depends on how well you manage everything the facility throws at you.

//Survival mechanics with hunger, thirst, sleep, and sanity
//Open objective system - your mission, your way
//Craft, build, cook, and farm inside the facility
//Horror-driven narrative with environmental storytelling

The Mission

The Landing Pad

Your chopper sets down on a platform rising out of open ocean. No marker buoys. No support vessels. No other personnel. The landing pad is the only solid thing visible for miles in any direction. Sea fog rolls in from the east.

Gear Up

Before you go down, you have time on the platform. The support crate is stocked. Gather what you need. Decide who carries what. Plan your path. Once you step into that elevator, there is no simple way back up.

The Descent

The elevator drops through the seafloor access shaft. Through thick glass panels you can watch the surface grow distant above you, fading from dark blue to black. Pressure readings climb. The light from above disappears completely. Then the elevator jolts. Power cuts out. Emergency lighting kicks on. You stop moving. Somewhere below, a door has already opened.

// UNIT IDENTIFICATION
DESIGNATION: Mobile Recon Team Zieta 9
CLEARANCE: LEVEL 3 - FIELD OPERATIONS
TEAM SIZE: 1 to 4 Operatives
STATUS: Active / En Route
// INCOMING ALERT - PRIORITY 1
SOURCE: Meridian Facility / Sector Unknown
TIME: [TIMESTAMP CORRUPTED]
MESSAGE: "Emergency lockdown initiated. All non-essential
systems offline. Do not attempt surface contact. Do not
open the lower decks. Do not—"
[TRANSMISSION ENDS]
// FACILITY PROFILE
NAME: Meridian
LOCATION: North Atlantic / Bermuda Triangle Region
DEPTH: Classified
FUNCTION: [REDACTED]
CURRENT POWER MODE: Emergency
PERSONNEL STATUS: Unknown
LAST CONTACT: 9 Days Ago
FACILITY LOCKDOWN ACTIVE

All access points sealed. Elevator systems restricted. Emergency power only. Cause of lockdown: Unknown.

Gameplay

The experience is the same whether you go in alone or with a full team. Co-Op is not a separate mode. It is the same mission with up to three others alongside you, sharing everything - the silence, the danger, and whatever it takes to get out.

// Co-Op
Up to 4 Players

Bring up to three others into the same session. Heal each other, carry different gear, revive downed teammates if you have the equipment for it. Every role your team fills is one less gap you carry alone.

The Quiet is the Game

Most of the facility is silent. Not quiet - silent. You hear your own breathing when you run. In co-op, you hear each other's footsteps. Anything else you hear in those corridors is not you.

The environment is designed to put you on edge before anything has even happened. Opening a door, going around a corner, entering a room - all of it carries weight because of what you cannot hear.

Stay Alive First

+Health
%Hunger
~Thirst
ZSleep
?Sanity

You are not just fighting the facility. You need to eat, drink, sleep, and hold your mind together. Neglect any of it long enough and the mission ends one way or another.

You Drive the Mission

No waypoints. No quest markers. The facility is open and your objectives are yours to define. Here is what you can do inside.

[ SALVAGE ]
Salvage

Strip benches, lockers, and wreckage for parts, material, and supplies. Nothing is junk if you know what to build.

[ CRAFT ]
Craft and Build

Build workbenches, salvage units, storage containers, barricades, and more. Craft tools and weapons from what you find.

[ COOK ]
Cook and Farm

Build a stove and cook raw food. Set up a farm with proper lighting and power if you plan to stay a while.

[ POWER ]
Power Systems

The facility runs on emergency power. Restore the main grid, cut specific circuits, or reroute power to where it matters.

[ TECH ]
Electronics

Pull components from machines and terminals. Some of what you strip will help you. Some of it will change what is active in the facility.

[ BASE ]
Make Camp

Place beds for rest. Set up storage. Build a workbench. Find a room deep enough in the facility that is worth holding.

Built to Survive

Meridian is a survival game first. The horror comes from what that survival looks like inside a place like this.

// 01

Player Agency

No forced objectives. You and your team decide what to do inside the facility. Push deeper, salvage and build, investigate the story, or focus on getting out. Every run can go differently.

// 02

Survival Systems

Health, hunger, thirst, sleep, and sanity. All five matter. Neglect any of them long enough and the mission is over on its own terms, without anything in the facility needing to help.

// 03

Craft, Build, Cook

Salvage materials into workbenches, storage, barricades, beds, and stoves. Cook food before you eat it. With enough power and planning, build a farm. The facility can become a base if you survive long enough.

// 04

Threats

The facility is not empty. Some of what is in there was here before the lockdown. Some of it was not. Not all of it reacts the same way, and not all of it can be handled the same way.

// 05

Not Everything is Hostile

Some things inside the facility will not hurt you. A few of them might even help. Whether you find them, what they are, and what they can offer is yours to discover.

// 06

Optional Co-Op

Bring up to three others into the same session. Same mission, same threats, same survival needs. You can heal and revive each other if you have the right equipment. The mission does not change. The company does.